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Wormwood dicebox
Wormwood dicebox









wormwood dicebox

But Wormwood can just sail in, take the Barnacles, and leave. Getting barnacles requires the Sea Weeds to be asleep and using a Razor, similar to a Beefalo. If other survivors came and tried to harvest the Barnacles, they would be attacked by the Sea Weeds, more than likely killing them, sinking their raft, or a combination of the two. Out in the Rough Ocean biome, you may find giant flowers growing on Sea Stacks, covered in barnacles. However, they don't attack Wormwood, allowing you to go in, take the Leafy Meat, destroy the bulb, making the area safer for your teammates, and allow you start a Leafy Meat farm. Spawning only during Spring, lureplants are giant fleshy bulbs that create hordes of hostile eyeplants that attack anything and everything. The first, and more well known is the lureplant. Or rather, they don't try to absolutely destroy him when they see him. Seeds of any type (whether planted in the ground or a farm)įinally, a few plants are friendly towards Wormwood.Wormwood's plant affinity also gives him +10 Sanity restored for every plant he plants. So, when it comes to farming, Wormwood is the cream of the crop. If you are using a farm plot, Wormwood can tell what plants need to be happy, without the need for a Premium Gardeneer Helmet, which normally would need an Ancient Psuedo Science Station down in the Ruins to craft. These do not need ground tilled from a Garden Rigamajig, nor do they need a hoe to be tilled, while also plant faster than any other character. The first and most popular part, is Wormwood's ability to mass plant seeds without needing farms, aka, Wild Crops. Wormwood's affinity plants is a rather broad term, so I'll break it down. While being a plant, Wormwood is also bilingual, being able to interact with many other plants in unique ways. This chart shows off the stage of growth and the speed and hunger drain. Growth Formula will temporarily give Wormwood a bloom, with the more fermented Formulas giving him longer duration, up to 4 minutes. After a few days, his blooming reverts, returning to his usual self shortly before the start of Summer. When it becomes Spring, Wormwood will start blooming, slowly going through his phases until finally fully blooming mid-Spring. Blooming also offers Wormwood 60% reduction from Overheating, making usual threats, such as Summer's wildfires and Dragonfly, much more manageable.īlooming is triggered in two different ways. This allows for our plant friend to explore a lot faster, as well as kite more efficiently in combat. Blooming gives Wormwood an increased movement speed, eventually giving him up to a 20% speed increase. Wormwood also does not gain a sanity drain from rain.īeing a plant, Wormwood can also bloom. It is good to note this, if you ever need a quick emergency heal.

wormwood dicebox

I can list out the stats, but ultimately, most only give Wormwood back about 4-8 HP, really not worth it. Wormwood's healing from fertilizers is based on two things, it's manure level, for base health returned, and it's compost level, for health regenerated over time. While Wormwood can't heal himself with food, he can heal himself with what's used to grow food, a.k.a. Because of this, he gets many unique abilities that tie him in with nature. The first, and most obvious, thing about Wormwood is that, if you didn't notice, he is a plant.











Wormwood dicebox